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Author Topic: Screenshot Thread  (Read 75417 times)

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JuDelCo

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Re: Screenshot Thread
« Reply #30 on: March 08, 2015, 07:45:08 pm »
Sooo the white triangle has turned into this (RIGHT image)....

I'm learning slowly, but without stop   :P




Note how unity loads/render (wrong way?) the model BUT with flipped X axis, I put the unity/blender screenshot only for comment that... because is weird  :o ???

FRex

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Re: Screenshot Thread
« Reply #31 on: March 08, 2015, 09:24:15 pm »
Maybe it has to do with the fact Y is up in Unity but not in Blender (or so it seems from the screen).
ZipSavings, script to count rar/7z/zip savings: https://goo.gl/vvBj5M
LuaConsole: https://goo.gl/X4kRUk
FoxRaycaster: https://goo.gl/27nVS8
Small Games - Heart, Routing and Snek: https://goo.gl/15ZGWE https://goo.gl/k5gwWD https://goo.gl/4nKPnT
Botes - a notes app in Pascal: https://goo.gl/bzTqsi

JuDelCo

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Re: Screenshot Thread
« Reply #32 on: March 08, 2015, 09:29:55 pm »
Maybe it has to do with the fact Y is up in Unity but not in Blender (or so it seems from the screen).

Yes, Blender use right handed axis and Unity left handed axis (like my code), but I load the models without flip the X axis xD

I'll leave the discussion here, I dont want to add more offtopic in a screenshot thread xD

FRex

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Re: Screenshot Thread
« Reply #33 on: March 08, 2015, 09:58:04 pm »
Is still a funny screen for joke purposes, like: breaking news: SFML beats Unity in model loading! (SFML has correct duck and Unity has a duck with ass to the viewer).
ZipSavings, script to count rar/7z/zip savings: https://goo.gl/vvBj5M
LuaConsole: https://goo.gl/X4kRUk
FoxRaycaster: https://goo.gl/27nVS8
Small Games - Heart, Routing and Snek: https://goo.gl/15ZGWE https://goo.gl/k5gwWD https://goo.gl/4nKPnT
Botes - a notes app in Pascal: https://goo.gl/bzTqsi

Elias Daler

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Re: Screenshot Thread
« Reply #34 on: March 11, 2015, 09:31:58 pm »

Drawing stuff.

Jesper Juhl

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Re: Screenshot Thread
« Reply #35 on: March 11, 2015, 11:08:37 pm »
Drawing stuff.
"stuff" looks nice ;-)

Elias Daler

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Re: Screenshot Thread
« Reply #36 on: March 12, 2015, 07:38:44 am »

Sub

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Re: Screenshot Thread
« Reply #37 on: March 12, 2015, 11:41:37 pm »
Woah, that looks really nice Elias.  Post some more!

Elias Daler

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Re: Screenshot Thread
« Reply #38 on: March 13, 2015, 10:42:06 am »
Woah, that looks really nice Elias.  Post some more!

Thanks a lot! I'm planning to create dev log thread there very soon. I'll be posting a lot of screenshots and gifs there. For now you can look for more info and screenshots there: https://eliasdaler.wordpress.com/2014/10/19/recreation-info-press-kit/

HooToo

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Re: Screenshot Thread
« Reply #39 on: March 13, 2015, 06:33:14 pm »
Here's the environment for my current profect using sfml.
Except for textures (river ground, rocks...) everything is procedurally generated and animated :)
Red and yellow lines are debug drawing, blur is due to jpeg compression :P
(click to show/hide)
« Last Edit: March 13, 2015, 07:20:39 pm by HooToo »

Tank

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Re: Screenshot Thread
« Reply #40 on: March 17, 2015, 09:46:07 am »

 8)
SFGUI: Simple and Fast GUI library for SFML
Game Development Design articles
IRC: #sfml @ irc.boxbox.org

Hypnéos

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Re: Screenshot Thread
« Reply #41 on: March 20, 2015, 03:35:13 pm »
I am working on a clone of KOHCTPYKTOP; simulation is working but I have no clue where to go now.  :-\

JuDelCo

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Re: Screenshot Thread
« Reply #42 on: March 20, 2015, 04:35:42 pm »
I am working on a clone of KOHCTPYKTOP; simulation is working but I have no clue where to go now.  :-\
(click to show/hide)

Can you give more info? Do you have a dedicated thread ? I always wanted to do a clone of that game (mainly because the limited space to do things in the original) and i'm very interested in follow any tech-thing about that project. A devblog maybe ?

mazertys17

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Re: Screenshot Thread
« Reply #43 on: March 20, 2015, 05:00:28 pm »

Grundkurs

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Re: Screenshot Thread
« Reply #44 on: March 21, 2015, 11:44:19 pm »
I'm working on a top-down-scrolling-spaceshooter. Here's a screenshot of the WIP of the main menu. When the game is done, i plan to upload everything to a github repository.


 

anything