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Author Topic: Screenshot Thread  (Read 82285 times)

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bitano

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Re: Screenshot Thread
« Reply #120 on: March 24, 2016, 09:49:52 pm »
Still lacking some gameplay screenshot(s) - because i only started 1 week ago lol - here's at least a piece of a choice scene in the game. It's somewhat unpolished, but it demonstrates the art style i want to use in the game:



Be gentle please! :D

eXpl0it3r

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AW: Screenshot Thread
« Reply #121 on: March 25, 2016, 02:06:30 pm »
Looks quite interesting. :)
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Mortal

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Re: Screenshot Thread
« Reply #122 on: March 25, 2016, 03:18:07 pm »
bitano
it looks amazing, i like cartoon-like graphics, it gives some fun to the game itself

Fewes

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Re: Screenshot Thread
« Reply #123 on: March 28, 2016, 07:26:26 pm »
I gave creating a velocity buffer / motion blur shader a go.

Video of it in action

« Last Edit: March 28, 2016, 07:43:57 pm by Fewes »

Laurent

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Re: Screenshot Thread
« Reply #124 on: March 28, 2016, 07:39:31 pm »
Quote
I gave creating a velocity buffer / motion blur shader a go.
Very good stuff as usual ;) Don't you think your project would deserve its own thread?
Laurent Gomila - SFML developer

Fewes

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Re: Screenshot Thread
« Reply #125 on: March 28, 2016, 08:58:16 pm »
Very good stuff as usual ;) Don't you think your project would deserve its own thread?

Thanks! I considered making a thread a while ago but figured I should get further along before I did. I'll take your post as a sign I've gotten far enough to make one now  ;)

bitano

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Re: Screenshot Thread
« Reply #126 on: March 30, 2016, 12:43:50 pm »
Thanks! I considered making a thread a while ago but figured I should get further along before I did. I'll take your post as a sign I've gotten far enough to make one now  ;)
Quoting for some extra emphasis! Clearly you do need your own project thread :D
GoGoGo!

eXpl0it3r

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Re: Screenshot Thread
« Reply #127 on: April 20, 2016, 07:15:32 pm »
I found some audio sample and thought that would totally fit an SFML Intro, so I quickly edited something together. ;D

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Mortal

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Re: Screenshot Thread
« Reply #128 on: April 20, 2016, 10:08:02 pm »
that was powerful and aggressive intro. it gives intuition that don't mess with SFML when it is Simple and Fast Multimedia Library  8)

Jesper Juhl

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Re: Screenshot Thread
« Reply #129 on: April 20, 2016, 10:19:47 pm »
Nice. I liked it :-)

eXpl0it3r

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Re: Screenshot Thread
« Reply #130 on: April 20, 2016, 10:38:53 pm »
that was powerful and aggressive intro. it gives intuition that don't mess with SFML when it is Simple and Fast Multimedia Library  8)
Haha :D

Nice. I liked it :-)
Thanks ;)
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achpile

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Re: Screenshot Thread
« Reply #131 on: April 27, 2016, 08:58:13 pm »
Wanted to make a grass... A good grass. Awesome grass. And it's almost done. Class for grass blade... Each has own "bones", color, angle... And here it is. And with animation it looks much greater

eXpl0it3r

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Re: Screenshot Thread
« Reply #132 on: April 27, 2016, 09:08:42 pm »
Looks nice! Now we just need a GIF of it moving! :)
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Hapax

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Re: Screenshot Thread
« Reply #133 on: April 28, 2016, 12:43:39 am »
I found some audio sample and thought that would totally fit an SFML Intro, so I quickly edited something together. ;D
(click to show/hide)
I quite like this. It reminds me of the Dolby stuff you see/hear at cinemas!

The letters seem a little too spaced; it makes them look thinner and weaker. I think they should be closer or larger so that the gap is more like the logo.
One extra flourish would be some camera shake when the logo lands  ;)

Did you do this animation with SFML or an animation/video editor?
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eXpl0it3r

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AW: Re: Screenshot Thread
« Reply #134 on: April 28, 2016, 01:30:15 am »
The letters seem a little too spaced; it makes them look thinner and weaker. I think they should be closer or larger so that the gap is more like the logo.
One extra flourish would be some camera shake when the logo lands  ;)
Good ideas! ;)

Did you do this animation with SFML or an animation/video editor?
Thought about it at first, but it would have been too much work (I think). I used Hitfilm 3 Express.
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