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My Sokoban clone:https://vid.me/PWcl
I created a little light engine wich is very cute :[..]It uses fragment shaders to create depth maps, and to render the scene. Thus, any sf::Drawable can cast light. Normal maps are used to create pseudo 3d for the background tiles.
This is seriously amazing! Makes me want to instantly create something with Plinth and some more Selba Ward elements.
Yep, SelbaWard is awesome