Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Screenshot Thread  (Read 329080 times)

0 Members and 6 Guests are viewing this topic.

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Screenshot Thread
« Reply #195 on: March 08, 2017, 09:16:34 am »
playing with so called gpu procedural fluid flow. mostly this kind of simulations were done by opencl/cuda for perf sake. unfortunately i dont have any of them installed in my laptop. so,i did it with SFML for windowed and i had to use opengl to store velocity, temperature and pressure in 3D textures and geomtry shader to get layers of 3D gird which is nessassry for this simulation.

the result looks not bad and for perf i'm so glad, it runs in my laptop.


MetalCoder

  • Newbie
  • *
  • Posts: 31
    • View Profile
Re: Screenshot Thread
« Reply #196 on: March 15, 2017, 03:42:39 am »
Here is a quick demo of using SFML 2.4 and Box2D. I plan to make this into something more complete, or use this as a foundation for a actual game. I'm using SFML for the graphics rendering and Box2D for the physics.


Hapax

  • Hero Member
  • *****
  • Posts: 3379
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: Screenshot Thread
« Reply #197 on: March 17, 2017, 12:50:44 am »
Preview screenshot of a new Selba Ward drawable: Elastic Sprite (allows corners to be offset from their original positions and uses a custom shader to stretch the texture - it's still only 2 triangles/1 quad)

You can see here that only the top-right corner has been moved; the other three are still in their original "square" positions.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Screenshot Thread
« Reply #198 on: March 26, 2017, 01:42:29 pm »
simple windows minesweeper, using opengl and sfml




Edit:
i have added smiley face to demo  ;D



but why on earth draw curve with opengl is so difficult ?


source code

« Last Edit: March 28, 2017, 03:45:31 pm by Mortal »

MetalCoder

  • Newbie
  • *
  • Posts: 31
    • View Profile
Re: Screenshot Thread
« Reply #199 on: April 06, 2017, 08:13:38 pm »
Here is another something I was working on with SFML and Box2D. This one is a little more advanced than my last one.


K.F

  • Jr. Member
  • **
  • Posts: 55
    • View Profile
    • Email
Re: Screenshot Thread
« Reply #200 on: April 08, 2017, 01:26:58 pm »
This is a Chip-8 emulator I made a year or so back running some roms:



I could have sworn I posted it here, but Apparently I did not  :P

MetalCoder

  • Newbie
  • *
  • Posts: 31
    • View Profile
Re: Screenshot Thread
« Reply #201 on: April 19, 2017, 02:56:01 am »
I expanded upon my last physics and SFML project. This time there are added platforms. Also, the physics properties have been tweaked to have some different effects.


Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Screenshot Thread
« Reply #202 on: May 06, 2017, 11:25:58 am »
finally, i implemented oriented bounding box (OBB) correctly.

here test

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11032
    • View Profile
    • development blog
    • Email
Re: Screenshot Thread
« Reply #203 on: May 06, 2017, 11:47:32 am »
That looks pretty neat, what are you going with it?
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Mortal

  • Sr. Member
  • ****
  • Posts: 284
    • View Profile
Re: Screenshot Thread
« Reply #204 on: May 06, 2017, 12:19:01 pm »
thanks eXpl0it3r  :)

my plan to create simple 3D game like space-shooter or perhaps tower defense. haven't decided yet.
all i had done so far are implemented 3D render engine and basic collusion detection as first step to to go with 3D physics.

FRex

  • Hero Member
  • *****
  • Posts: 1848
  • Back to C++ gamedev with SFML in May 2023
    • View Profile
    • Email
Re: Screenshot Thread
« Reply #205 on: May 16, 2017, 12:21:05 am »
Working on making a feature full (textured walls, floors and ceilings, sprites) pure software raycaster based on 4 tutorials here: http://lodev.org/cgtutor/index.html
Probably will make it into a self contained library soon-ish (this week maybe)!
It's a dated and low resolution technique but it's passable for jam games, simple games and retro stuff (I'm partially inspired by http://www.mrspeaker.net/2011/09/15/code-like-youre-notch/ too).


Edit: Progress on floors and ceilings:
« Last Edit: May 16, 2017, 11:52:56 am by FRex »
Back to C++ gamedev with SFML in May 2023

Hapax

  • Hero Member
  • *****
  • Posts: 3379
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: Screenshot Thread
« Reply #206 on: May 20, 2017, 04:31:10 pm »
Screenshot from a Matrix-style raining code animation using Console Screen:


Code Rain repository at GitHub:
https://github.com/Hapaxia/CodeRain

Thread about Selba Ward (collection including Console Screen).
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

Elias Daler

  • Hero Member
  • *****
  • Posts: 599
    • View Profile
    • Blog
    • Email
Re: Screenshot Thread
« Reply #207 on: May 20, 2017, 04:53:44 pm »
Screenshot from a Matrix-style raining code animation using Console Screen:


Code Rain repository at GitHub:
https://github.com/Hapaxia/CodeRain

Thread about Selba Ward (collection including Console Screen).
Looks pretty awesome! You need to make a GIF of that. :D
Tomb Painter, Re:creation dev (abandoned, doing other things) | edw.is | @EliasDaler

achpile

  • Full Member
  • ***
  • Posts: 231
    • View Profile
    • Achpile's homepage
    • Email
Re: Screenshot Thread
« Reply #208 on: June 05, 2017, 10:50:10 am »
Started Dispersio 2. Some improvements to old engine :) Did it on old map. I think to create a thread later, when more things will be done :)


Elias Daler

  • Hero Member
  • *****
  • Posts: 599
    • View Profile
    • Blog
    • Email
Re: Screenshot Thread
« Reply #209 on: June 05, 2017, 10:55:55 am »
Looks great! :D
Tomb Painter, Re:creation dev (abandoned, doing other things) | edw.is | @EliasDaler

 

anything