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Author Topic: Screenshot Thread  (Read 329461 times)

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Duka

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Re: Screenshot Thread
« Reply #270 on: April 14, 2023, 02:19:38 pm »
Simple 2D gravity simulation. My first SFML project

« Last Edit: April 14, 2023, 02:32:08 pm by eXpl0it3r »

eXpl0it3r

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Re: Screenshot Thread
« Reply #271 on: April 14, 2023, 02:33:01 pm »
Ohh, I like gravity simulations, do you have an animation of that? :)
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Duka

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Re: Screenshot Thread
« Reply #272 on: April 14, 2023, 03:58:39 pm »
Ohh, I like gravity simulations, do you have an animation of that? :)

Here is a gif (If I can even upload it). Also the source code https://github.com/Duje1/Gravity-Simulator

https://gifyu.com/image/Sd8eU

FRex

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Re: Screenshot Thread
« Reply #273 on: May 30, 2023, 06:09:42 pm »


Inspired by some games I'm heavily considering making my own "RPG Maker Mystery/Horror Game" style game, in C++, SFML, with Lua for scripting events, and few other libraries.
Back to C++ gamedev with SFML in May 2023

Bondrusiek

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Re: Screenshot Thread
« Reply #274 on: July 30, 2023, 10:32:27 am »
Hi,
I'vs created Star Pusher. Star Pusher is a Sokoban or “Box Pusher” clone. StartPusherSFML is "Star Pusher" clone written in SFML.



Source code
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Hapax

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Re: Screenshot Thread
« Reply #275 on: September 11, 2023, 07:16:59 pm »
Since creating Cheese Map, I decided I wanted to try it out with a project so I dusted off an old (7 years old ago! Look, here's an old post!) platformer beginning I had made and swapped the map to use Cheese Map.

I ended up getting more involved in the game itself and - since I've been trying out working with joysticks/controllers - I have also implemented that as well. I may very well start actually working on it a bit now. We'll see ;)

Here's a quick screenshot (click for full size) of what I've called "Dais":


And, in true "me" style, here's a Windows executable (SFML-statically-built, zipped with included resources) if you want to try it out yourself:
https://www.mediafire.com/file/67y3yqg02nel8z8/Dais_-_early_alpha_tests_0.0.0.zip/file
You can edit the level as you see fit while the game is still running :)
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Hapax

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Re: Screenshot Thread
« Reply #276 on: October 05, 2023, 05:01:22 pm »
I made a small graphics editor that assists with creating small, reduced-colour images aimed at helping with Rubik's Cube patterns.

Since that tool was made using SFML, I thought it only fit to create one using the SFML logo :D:





Yes, that's 100 mini-cubes! 8)


Technically not a screenshot, I suppose...
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
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freesoul

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Re: Screenshot Thread
« Reply #277 on: January 07, 2024, 10:53:14 pm »
An exploration RPG in development for a few months now.


Bondrusiek

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Re: Screenshot Thread
« Reply #278 on: July 20, 2024, 07:13:56 pm »
Hi,
I'vs created the Top Down Shooter game.



Source code
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Bondrusiek

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Re: Screenshot Thread
« Reply #279 on: November 14, 2024, 06:06:15 pm »
Analog Clock

Source code: https://gist.github.com/Przemekkkth/3a0c9acae9d8824780a7b9b7bb07fbe2

Additionally I created a function which use Bresenham's line algorithm and help drawing a line between two points with specified width and color:
int drawLine(sf::RenderWindow &window, sf::Vector2i point1, sf::Vector2i point2, int lineWidth, sf::Color lineColor)
{
    int x0 = point1.x;
    int y0 = point1.y;
    int x1 = point2.x;
    int y1 = point2.y;
    int dx = abs(x1 - x0);
    int sx, sy;
    if (x0 < x1) {
        sx = 1;
    }
    else {
        sx = -1;
    }

    int dy = -abs(y1 - y0);
    if (y0 < y1) {
        sy = 1;
    }
    else {
        sy = -1;
    }

    int err = dx + dy;

    while (true) {
        sf::RectangleShape rect(sf::Vector2f(lineWidth, lineWidth));
        rect.setFillColor(lineColor);
        rect.setPosition(x0, y0);
        window.draw(rect);
        if (x0 == x1 && y0 == y1) {
            break;
        }
        int e2 = 2 * err;

        if (e2 >= dy) {
            err += dy;
            x0 += sx;
        }

        if (e2 <= dx) {
            err += dx;
            y0 += sy;
        }
    }
}
 

« Last Edit: November 15, 2024, 12:02:24 am by eXpl0it3r »