First of: I'm using Mac OS X 10.10.1 and Xcode 6.1.1.
Hello! I'm creating a program, and I need to use some shell to copy a file from a place to another. I get the pat of the file by doing
(resourcePath() + "files/buddyPanelAssets.swf")
. I'm also using this resourcePath in the beginning of the code, to load fonts and textures etc. It looks like this
(resourcePath() + "segoeuil.ttf")
It works perfectly fine to load resources in the beginning, but once i use it in the middle of the code (in an if statement in this case) it returns this random crap. I used
cout << resourcePath() << endl;
to print the path, and I get this:
/Users/Sigge/Library/Developer/Xcode/DerivedData/CustomLoL-bdottywdqngdlwexzprwwdwfpyyx/Build/Products/Debug/CustomLoL.app/Contents/Resources/
This looks like the path that the build is running from, but i could be wrong.
What could be causing this? I know i could create a variable in the beginning and initialize it there and set it, and use it later. But I just want to know if something is wrong. Thanks!