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Author Topic: [SOLVED] How to know when a key is released when I'm pressing two keys?  (Read 3215 times)

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Carlitox

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When there is only one key I use this function to check when one key is released:

if (GameApp::event.type == sf::Event::KeyReleased && GameApp::event.key.code == sf::Keyboard::Right)
{

}
 

But when there are two keys pressed at the same time and I release one the event it's not handled.


PD: Sorry it's solved, the code works but I was checking inside a function that it's executed only when a key it's pressed so  I wrote again the function.
« Last Edit: January 25, 2015, 07:18:58 pm by Laurent »

Jesper Juhl

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Re: How to know when a key is released when I'm pressing two keys?
« Reply #1 on: January 25, 2015, 03:41:51 pm »
In general, it's pretty simple to keep track of keys yourself. Since you get an event on every key up/down it is fairly simple to keep track of "all keys currently pressed".

Laurent

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Re: How to know when a key is released when I'm pressing two keys?
« Reply #2 on: January 25, 2015, 06:34:41 pm »
In case you didn't notice, he already solved his problem.
Laurent Gomila - SFML developer

Jesper Juhl

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Re: How to know when a key is released when I'm pressing two keys?
« Reply #3 on: January 25, 2015, 07:10:45 pm »
Whoops. Missed that.

 

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