This is just for the terrain. Add to that the extra layers as mentioned above such as "vegetation" (which could double - or more if there are more layers - the number of draw calls of the terrain), and then the HUD, players, NPCs, enemies, projectiles, effects... (you get the idea), then draw calls would very probably be into the higher hundreds, possibly thousands.
Wouldn't it also be a good time to learn about how to use a vertex array in a more effective way rather than "only using what I already know"?