Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Critters devlog  (Read 2521 times)

0 Members and 1 Guest are viewing this topic.

Haikarainen

  • Hero Member
  • *****
  • Posts: 545
    • MSN Messenger - fredrik.haikarainen@gmail.com
    • View Profile
    • Email
Critters devlog
« on: February 14, 2015, 01:21:52 pm »

Hello people!

I have created a development log for my TD game critters. It's written in C++ using Ogre as a renderer, SFML for Audio, and OIS for input! I am creating graphics in Blender and Gimp and coding it all as well. Sound is created by Stormwave Audio.

First entry here here: http://www.fredrikhaikarainen.se/devlog-entry-001-introduction/
Second entry here: http://www.fredrikhaikarainen.se/devlog-entry-002-shading-tweaks-lut-based-color-grading-and-ui-work/

UPDATE:

Third entry: http://www.fredrikhaikarainen.se/devlog-entry-003-realtime-shadows-bloom-mortar-turret/

« Last Edit: February 27, 2015, 10:51:49 pm by Haikarainen »

JuDelCo

  • Jr. Member
  • **
  • Posts: 55
    • View Profile
    • JuDelCo's Twitter
Re: Critters devlog
« Reply #1 on: February 14, 2015, 01:26:08 pm »
Cool game populated by NOPE models  :'(

Haikarainen

  • Hero Member
  • *****
  • Posts: 545
    • MSN Messenger - fredrik.haikarainen@gmail.com
    • View Profile
    • Email
Re: Critters devlog
« Reply #2 on: February 14, 2015, 01:43:54 pm »
Cool game populated by NOPE models  :'(

Well there IS fire in it for a reason  ;D

Haikarainen

  • Hero Member
  • *****
  • Posts: 545
    • MSN Messenger - fredrik.haikarainen@gmail.com
    • View Profile
    • Email
Re: Critters devlog
« Reply #3 on: February 20, 2015, 09:34:39 pm »
New entry! http://www.fredrikhaikarainen.se/devlog-entry-002-shading-tweaks-lut-based-color-grading-and-ui-work/

I have implemented color grading, tweaked my shading/lighting and SSAO, and started implementing a user interface!

JuDelCo

  • Jr. Member
  • **
  • Posts: 55
    • View Profile
    • JuDelCo's Twitter
Re: Critters devlog
« Reply #4 on: February 20, 2015, 09:43:27 pm »
These devlogs are interesting  ;D 

You do all the modeling process as well as programming ?

Haikarainen

  • Hero Member
  • *****
  • Posts: 545
    • MSN Messenger - fredrik.haikarainen@gmail.com
    • View Profile
    • Email
Re: Critters devlog
« Reply #5 on: February 20, 2015, 09:57:03 pm »
These devlogs are interesting  ;D 

You do all the modeling process as well as programming ?

Thank you!

Yes, I create everything except sound/music :)

Haikarainen

  • Hero Member
  • *****
  • Posts: 545
    • MSN Messenger - fredrik.haikarainen@gmail.com
    • View Profile
    • Email
Re: Critters devlog
« Reply #6 on: February 27, 2015, 10:51:08 pm »
New entry!

http://www.fredrikhaikarainen.se/devlog-entry-003-realtime-shadows-bloom-mortar-turret/

New stuff:
x Realtime shadows
x Advanced bloom
x Mortar turret

JuDelCo

  • Jr. Member
  • **
  • Posts: 55
    • View Profile
    • JuDelCo's Twitter
Re: Critters devlog
« Reply #7 on: February 27, 2015, 11:09:56 pm »
Being ogre, you're probably using his mesh own format (.xml+.mesh), isnt?

Haikarainen

  • Hero Member
  • *****
  • Posts: 545
    • MSN Messenger - fredrik.haikarainen@gmail.com
    • View Profile
    • Email
Re: Critters devlog
« Reply #8 on: February 27, 2015, 11:47:01 pm »
I'm using their .mesh format yes