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Author Topic: Drawing to render window freezes  (Read 1063 times)

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Drawing to render window freezes
« on: February 20, 2015, 09:50:22 am »
Hello, I have two classes:

I store all of my objects inside the ObjectManager class with a vector. I update all objects in one function which works perfectly. But when it comes to drawing them all in another function the game freezes. I even tried getting the object to just draw a RectangleShape & it still freezes. But when I comment out the draw function inside the object itself it is fine. So I think it might have to do with drawing to the window?

Here is my draw code for the object manager:

sf::RenderWindow                *mWindow;

void ObjectManager::draw()
        // Draw all of our drawable objects
        for (std::vector<Object*>::iterator it = objectList.begin(); it != objectList.end(); ++it)


Here is the function above it that updates the objects (and it works):

void ObjectManager::draw()
void ObjectManager::update(sf::Time &delta)
        // Update all of our objects on the list
        for (std::vector<Object*>::iterator it = objectList.begin(); it != objectList.end(); ++it)
                std::cout << "draw" << std::endl;

        // Set there draw priority by depth
        std::sort(objectList.begin(), objectList.end(), sortByDepth);


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Re: Drawing to render window freezes
« Reply #1 on: February 20, 2015, 09:53:41 am »
What you're showing is that you're iterating on your objects and calling some function on them. Nobody can help you with that. You must provide a complete and minimal code that reproduces the problem.
Laurent Gomila - SFML developer