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Author Topic: Detected collisions in SFML between Sprite and Tile map  (Read 1667 times)

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fier

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Detected collisions in SFML between Sprite and Tile map
« on: March 06, 2015, 12:11:33 pm »
Hello. How to create/define a collision between Sprite of character and Tile of map in SFML libriary? I want my player to be able to recognise when he hits the wall.

Ztormi

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Re: Detected collisions in SFML between Sprite and Tile map
« Reply #1 on: March 06, 2015, 12:16:06 pm »
By checking if bounding box of a player intersects with bounding box of nearby tile.

fier

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Re: Detected collisions in SFML between Sprite and Tile map
« Reply #2 on: March 06, 2015, 01:22:49 pm »
Yes i understand that but how can i make bounding box to exactly one tile from the whole map?