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Author Topic: Online Game Programming  (Read 2641 times)

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NovaSkyer

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Online Game Programming
« on: April 18, 2015, 06:23:04 pm »
Hi,

I want to write a 2D online game. My qustion is how should it be divided to client and server, should the server do all the game logic while the client only draws objects to the screen? Or maybe there is another way to go at it?

Thanks in advance :)

zmertens

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Re: Online Game Programming
« Reply #1 on: April 18, 2015, 08:19:55 pm »
There's a good (albeit brief) example of client-server architecture in the SFML game book. I'm looking to learn more about the SFML network module too and that's the resource I've been using. It sounds like what you suggested is the general idea though.
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eXpl0it3r

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AW: Online Game Programming
« Reply #2 on: April 19, 2015, 03:05:23 am »
"2D online game" is too generic to suggest anything specific.

I suggest you first build the 2D game for local game play and if you actually get that finished you can pickup the networking part again. ;)
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