Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: XCode Default Project Fails (Solved)  (Read 1635 times)

0 Members and 1 Guest are viewing this topic.

Noegddgeon

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
    • Soundcloud
XCode Default Project Fails (Solved)
« on: March 28, 2015, 12:05:35 am »
Hey all,

Decided to get SFML up and running again and seem to be having an issue getting the default project up and running; I'm getting an EXC_BAD_ACCESS error on line 81 (window.draw(sprite)), with the particular assembly line throwing the error being

0x100075b15:  callq  *16(%r9)

Anyone have an idea as to why this would be? I've changed literally nothing about any of the source code and followed all of the instructions per the Tutorial in setting up my project. I'm also running Yosemite atm. Thank you for your help!

Best,
Colton
« Last Edit: March 28, 2015, 08:52:36 pm by Noegddgeon »
Whether you think you can or you can't, you're right.

Hiura

  • SFML Team
  • Hero Member
  • *****
  • Posts: 4321
    • View Profile
    • Email
Re: XCode Default Project Fails
« Reply #1 on: March 28, 2015, 08:24:06 am »
Probably this http://en.sfml-dev.org/forums/index.php?topic=17398.msg125161#msg125161

(a search a day keeps the debugger away?  ;D)
SFML / OS X developer

Noegddgeon

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
    • Soundcloud
Re: XCode Default Project Fails
« Reply #2 on: March 28, 2015, 08:51:29 pm »
lol.... yes, that was it! Thank you Hiura. I did a search but clearly not well enough! :]

Colton
Whether you think you can or you can't, you're right.

 

anything