After updating to the latest version, my game now freezes completely at
Screen.Create(mode, "oglgame", sf::Style::Resize | sf::Style::Close, settings);
If I set the opengl version to 2.x instead of 3.x, it works fine. I last updated less than 24h ago and it worked fine. Maybe this thread isn't the right place to post this in, I guess it could be an unrelated problem.