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unresolved external symbol _glewInit
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Topic: unresolved external symbol _glewInit (Read 2264 times)
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radiKal
Newbie
Posts: 2
unresolved external symbol _glewInit
«
on:
April 11, 2015, 05:22:04 pm »
I am trying to make a game with SFML. I am linking to static libraries.
Here are my settings:
Full error:
1>sfml-graphics-s-d.lib(GLExtensions.obj) : error LNK2019: unresolved external symbol _glewInit referenced in function "void __cdecl sf::priv::ensureExtensionsInit(void)" (?ensureExtensionsInit@priv@sf@@YAXXZ)
1>sfml-graphics-s-d.lib(GLExtensions.obj) : error LNK2019: unresolved external symbol _glewGetErrorString referenced in function "void __cdecl sf::priv::ensureExtensionsInit(void)" (?ensureExtensionsInit@priv@sf@@YAXXZ)
What is wrong ?
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AlexAUT
Sr. Member
Posts: 396
Re: unresolved external symbol _glewInit
«
Reply #1 on:
April 11, 2015, 07:23:37 pm »
AFAIK you have to link glew-s.lib last because SFML depends on glew (the same reason why you link graphics "before" window -> system)
On a side note, the current source (master) of SFML does no longer use GLEW (glLoadGen)
AlexAUT
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eXpl0it3r
SFML Team
Hero Member
Posts: 11033
AW: unresolved external symbol _glewInit
«
Reply #2 on:
April 11, 2015, 09:05:24 pm »
With VS the linking order not important. However is your glew library really called glew32s.lib?
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radiKal
Newbie
Posts: 2
Re: unresolved external symbol _glewInit
«
Reply #3 on:
April 11, 2015, 09:55:36 pm »
The order doesn't seem to change anything.
Yes, my glew library is called glew32s.lib, look:
EDIT: sfml libs weren't compiled with the proper glew. It works now.
«
Last Edit: April 15, 2015, 02:05:27 pm by radiKal
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