So i have created a view:
m_view (sf::Vector2f(1920 * 0.5f, 1080 * 0.5f),sf::Vector2f(1920.f, 1080.f))
m_nativeVideoMode = sf::VideoMode::getDesktopMode();
m_window.create(m_nativeVideoMode, "Neon",sf::Style::None,settings);
m_window.setView(m_view);
The screen the game is running on has the resolution of 1280 X 800. When something is drawn it isn't modified properly to fit the screen. I submitted a screen shot the white part I highlighted to show the screen size. As you can see it doesn't take advantage of the full space. Is there any way i can over ride this and make it fit properly ?