So with regards to the sfml game dev book, i find myself trying to recreate what has already been created because i am not as proud when i use other people's code. With the book in mind, i don't want to make a game with the base classes that are crucial to the "engine of the game". Some of those classes are like the application, gamestate (other states) worlds. The other "Base classes" such as state, scenenode and sprite node, command, command queue, state stack, and the others that are the base classes. This requires me to require WAY more time trying to come up with a better way of doing what the classes for the engine do. By doing this, i rarely get stuff done, and generally lose interest in continuing my work.
Any tips? Or a reason to use open source code?
On a separate note, does anyone have an already built package of Thor for mac? can't get it to install
-Gabe