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Author Topic: How to use bounding boxes and points?  (Read 969 times)

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OrientatedCookie

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How to use bounding boxes and points?
« on: May 01, 2015, 11:54:19 pm »
I don't understand the syntax, please correct me. I want to check if a sprite contains a point. and YeS I have read the forums and looked on the wiki.

sf::RectangleShape sprite1box = sprite1.getGlobalBounds();
sf::Vector2f point = (-50, -20);
if (sprite1box.contains(point))
{
window.close();
}



 

AlexAUT

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Re: How to use bounding boxes and points?
« Reply #1 on: May 02, 2015, 12:11:52 am »
getGlobalBounds does not return a sf::RectangleShape, instead it returns a sf::Rect<float> (FloatRect).

A quick look at the documentation would have solved your problem:  sf::Sprite::getGlobalBounds()

The rest of your code looks ok if you change sf::RectangleShape with sf::FloatRect


AlexAUT

Laurent

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Re: How to use bounding boxes and points?
« Reply #2 on: May 02, 2015, 10:20:12 am »
Quote
YeS I have read the forums and looked on the wiki.
The primary source of documentation should be the API doc and the tutorials ;) Forum and wiki content is a lot more random.
Laurent Gomila - SFML developer

 

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