Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Creating a 2D Tile Engine using SFML.NET?  (Read 2223 times)

0 Members and 1 Guest are viewing this topic.

Byte

  • Newbie
  • *
  • Posts: 1
    • View Profile
Creating a 2D Tile Engine using SFML.NET?
« on: May 10, 2015, 07:17:51 pm »
Hello,

I recently started using SFML.NET. I've been Programming since around 2008 and therefore am comfortable using C#. However, Game Programming is still 'new territory' for me; therefore I have a few questions.

I'm somewhat comfortable using SFML.NET and usually refer to its excellent documentation when in doubt however I just cannot get my head around actually creating a Tile Engine, so could anybody give me any advice about starting the process, such as reading data files and building the maps based upon this, collision, scrolling as the player moves around until they hit the edge of the map etc.

I'd be very grateful for any help you can provide, and code isn't necessary. It's purely the theory I need to understand.

Jesper Juhl

  • Hero Member
  • *****
  • Posts: 1405
    • View Profile
    • Email
Re: Creating a 2D Tile Engine using SFML.NET?
« Reply #1 on: May 10, 2015, 08:51:42 pm »

 

anything