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Capturing Texture from a Specific Part in a RenderWindow
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Topic: Capturing Texture from a Specific Part in a RenderWindow (Read 1073 times)
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tatatox80
Newbie
Posts: 1
Capturing Texture from a Specific Part in a RenderWindow
«
on:
May 11, 2015, 03:05:15 am »
Hi!
I'm relatively new to SFML and I just need to know if there's any way to load an sf::Texture from a specific region in a window (rectangular region).
All the best!
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
AW: Capturing Texture from a Specific Part in a RenderWindow
«
Reply #1 on:
May 11, 2015, 07:15:32 am »
Use a render texture and assign it to a sprite with the right texture rectangle.
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Capturing Texture from a Specific Part in a RenderWindow