Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: a problem in a 64 bit system that doesn't occur in a 32 bit one, on my SFML game  (Read 817 times)

0 Members and 1 Guest are viewing this topic.

Tigre Pablito

  • Full Member
  • ***
  • Posts: 225
    • View Profile
    • Email
Dear Ladies and Guys from SFML

My little SFML app written in C# .Net ran alright in my notebook on a 32 bit Windows, then I changed to a 64 bit Windows and now it runs very slow.

I remember that one of you had told me some time ago, that a 32 bit app could run fine on a 64 bit system. Then I tested first compiling the EXE file with the 32 bit SFML DLLs and with the 64 bit DLLs in the folder where the EXE is, and it crashed perfectly with no console message. But when I tested the program compiled with the 32 bit DLLs (sfml-*******.dll) and with all DLLs (sfml-*****.dll and csfml-*****.dll) in the folder where is the EXE, it crashed but the console threw a message saying something like I had to change or remove something from the registry vars, that I have no idea about that, ... perhaps this problem could be solved by that way.

Please, if someone knows, explain me what can I do

Thanks a lot since now

Pablo
(from Argentine)