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setOrigin( ), good or bad?
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Topic: setOrigin( ), good or bad? (Read 1333 times)
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Snizzlenose
Newbie
Posts: 7
setOrigin( ), good or bad?
«
on:
May 30, 2015, 06:38:58 pm »
Should you keep the origin as it is in the top left corner or change it to say center mass of your sprite / shape?
I assume this depends on preference, but does it come with implications further on?
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eXpl0it3r
SFML Team
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Posts: 11032
Re: setOrigin( ), good or bad?
«
Reply #1 on:
May 30, 2015, 06:51:47 pm »
It doesn't matter. Do whatever is easier.
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SFML Team
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Thor Developer
Re: setOrigin( ), good or bad?
«
Reply #2 on:
May 31, 2015, 11:17:06 am »
Quote from: Snizzlenose on May 30, 2015, 06:38:58 pm
but does it come with implications further on?
Yes. The origin is not only the reference point for translation, but also for rotation and scale. If you need those transforms, you usually want the origin to be the object's center.
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Zloxx II
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setOrigin( ), good or bad?