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Author Topic: [SOLVED] Quality drop in SFML (as opposed to PyGame)  (Read 2125 times)

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hach-que

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[SOLVED] Quality drop in SFML (as opposed to PyGame)
« on: November 15, 2009, 08:44:17 am »
I get this weird blurring in SFML, even though the coordinates are the same as PyGame.  The scaling is set to 1 in both directions.



Anyone know why?

SOLUTION: Set smooth to false on the image before loading it into the sprite.

 

anything