Hello everybody, I'm using SFML 2.3 on VS2013. I'm just getting started with this today but running into some issues with loading textures. I have a texture in my C: root folder and the image is called 'player.png'. I'm doing
"mTexture.loadFromFile("C:/player.png");" and it always returns false. I've tried various ways of C:\, C:\\, etc and no matter what it always returns false. Anybody have any ideas?
Thanks!