Hi, I've been working with SFML for some months now and some weeks ago I started to do the tileset for my game. I began by making 64x64 tiles and everything was working fine but now I need to do 8x8 tiles so I can create very detailed figures, but with tiles this small I need to do big maps, something like 300 * 120 tiles which gives a total of 36000 tiles!! of course this dropped my frames to a little bit more than 30 (before it was >200).
From what I know this 36000 tiles means 36000 calls to draw() which is expensive to the CPU, is that correct?
The question is: is there another way to do this or I need to go to bigger tile sizes?
It would be good to be able to use small tiles because I want to create circuits (like those of a motherboard), what I'm doing now is every tile is a small segment of a circuit (straight line, curve, circle, etc.) and I create different circuits with each segment.