So I am using the majority of the book's systems for my version of pong. However for my version of pong, I want to have a level system that has a countdown timer, and when the timer hits zero, a state is pushed that has a timer that says new level. Then in the gamestate, a class that has the attributes of the level increased. I tried doing this, but the issue us that even though the pause state or the new level state was pushed to the top, the sf:clock is still running, thus making this new state useless, as the level can end if the player sits in the pause screen for a given amount of time. I am on my phone posting this so I do apologize