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Author Topic: Where can I find the android documentation?  (Read 1506 times)

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Student555

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Where can I find the android documentation?
« on: July 31, 2015, 07:15:35 pm »
I just wanted to know where can I find the android documentation. I want to know about the android commands that are available in 2.3. I went to the documentation and saw that there isn't a section for android or iOS. Unless I missed something.

eXpl0it3r

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Re: Where can I find the android documentation?
« Reply #1 on: July 31, 2015, 08:32:30 pm »
Android and iOS versions are still experimental as such we don't provide any documentation or tutorials on the website.

Most of the existing information can be found in some way or the other in this thread.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Student555

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Re: Where can I find the android documentation?
« Reply #2 on: July 31, 2015, 08:52:47 pm »
Thanks exploiter,

do you know when both android and iOS will be officially released? Or some time-frame if you know?

eXpl0it3r

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Re: Where can I find the android documentation?
« Reply #3 on: July 31, 2015, 08:58:36 pm »
We don't have a time frame. The teams main focus right now is pushing the desktop versions forward. We have in theory two devs for Android and unfortunately nobody is right now maintaining the iOS version.
Official FAQ: https://www.sfml-dev.org/faq.php
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Mario

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Re: Where can I find the android documentation?
« Reply #4 on: August 02, 2015, 10:08:14 am »
Part of the problem of "getting the mobile ports ready" is the fact that some of the issues are connected or at least related with other, major changes.

For example, the mobile versions are lacking shader support. Adding these requires switching away from the fixed rendering pipeline, which is also planned for the desktop versions as well, so it would be twice the work implementing this now for mobile only, rather than waiting for desktop as well.

Another thing I'm actively trying to find some nice solution is access to the native activity handle. Since SFML doesn't have anything similar so far, this requires adding something new, which at the same time could be extended cross-platform (e.g. process handle on desktop versions), so this is also a bit more than just adding a new static function somewhere. :)