In case it was not clear: I'm ok for adding reverse subtract, my objections are only about min and max.
Ok, I don't have any example for Min, here is for Max:
Let's take the case of a game were your hero have only light as weapons (in fact, this is the plot of the game that DaiMysha is working on).
Imagine some monster that can be see only by specifics light color (let's take the example of a pure Red).
Now put you hero in a dark dungeon plain of this kind of monster. He turn on his torch light in Blue, and nothing appear. Change it's light color to Red, and .... plenty of monster appear where nothing was visible with the blue light.
I hope you understand the example.
Concerning the implementation, I think there is a lot of solutions, but this is one using BlendMode.
Just make a Min between you light map (texture with only the light), and draw the monster texture (of Red color) with a Min on the top of it.
Now, I don't know if it's the best example to illustrate the Min functionalities.
I am really mixed about these features (Min/Max), and personally I think I would never use them.
I join point of view of Laurent.