Hi there.
First of all, let me just thank the SFML community for the great project (been using it for a while).
As you probably already know, visual studio 2015 (and 2013?) allow us to create projects for various platforms.
I think it would be nice for you to have a template for visual studio to use SFML on Windows/Android/iOS similar to this one from Microsoft:
http://blogs.msdn.com/b/shawnhar/archive/2015/07/29/visual-studio-template-for-cross-platform-opengl-development.aspxI know WPhone/WinRT is not yet supported, but the initial template could have classic win32/Android/iOS templates instead. As a bonus, you could add WinRT support using ANGLE and OSX/Linux project templates as well.
Just something to consider for a next release. You could add it to the samples folder with a simple OpenGL hello world demo.
Also, will you ever offer SFML through NuGet? I know there is an unofficial version, but it's not official nor updated. You could create the template using nuget to get SFML.
Also, the comments in the forum about ANGLE are a bit old. SFML already works with Android/iOS, which use OpenGL ES 2, so using ANGLE for WP/WinRT shouldn't be such a hurdle now, right?
Thanks and keep up the good work