Oh, I do love my Anchor headers
Thank you for your suggestions on which game I should base next. I have started work on MTD, which is based on Space Invaders.
The game will be developed on its own branch this time:
MTD branchI currently has a player that is able to fire bullets (all just rectangles).
The state progression is taken from Puzza so it might not seem to make sense at the moment unless you've played that (
you need to press Tab first to be able to play - now skips first state so starts in "running" state).
Keys:
[left]/[right] move
[space] fire
[tab] state progression
[esc] quit