Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: OpenGL/SFML Graphics errors  (Read 882 times)

0 Members and 1 Guest are viewing this topic.

Arthrite

  • Newbie
  • *
  • Posts: 2
    • View Profile
OpenGL/SFML Graphics errors
« on: August 24, 2015, 12:38:07 am »
Hi, first of all I'm new to SFML so please be a bit patient with me.
I am trying to add SFML to my project, I have read the tutorial extensively, however when I try to compile the example code in the tutorial, I get a load of errors that seem to be to do with OpenGl. I am sure I have included all the right libraries.
Here is the errors I get.
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewBlendEquation
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewActiveTextureARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewActiveTextureARB
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewClientActiveTextureARB
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewBlendEquationSeparateEXT
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewBlendFuncSeparateEXT
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_multitexture
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_EXT_blend_equation_separate
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_EXT_blend_func_separate
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewAttachObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewCompileShaderARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewCreateProgramObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewCreateShaderObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewDeleteObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewGetHandleARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewGetInfoLogARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewGetObjectParameterivARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewGetUniformLocationARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewLinkProgramARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewShaderSourceARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform1fARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform1iARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform2fARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform3fARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform4fARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniformMatrix4fvARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUseProgramObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_fragment_shader
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_shader_objects
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_shading_language_100
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_vertex_shader
1>sfml-graphics-s-d.lib(Texture.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_texture_non_power_of_two
1>sfml-graphics-s-d.lib(GLExtensions.cpp.obj) : error LNK2019: unresolved external symbol _glewInit referenced in function "void __cdecl sf::priv::ensureExtensionsInit(void)" (?ensureExtensionsInit@priv@sf@@YAXXZ)
1>sfml-graphics-s-d.lib(GLExtensions.cpp.obj) : error LNK2019: unresolved external symbol _glewGetErrorString referenced in function "void __cdecl sf::priv::ensureExtensionsInit(void)" (?ensureExtensionsInit@priv@sf@@YAXXZ)
 
Thanks and I appreciate any answers.

Arthrite

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: OpenGL/SFML Graphics errors
« Reply #1 on: August 24, 2015, 12:51:43 am »
Ah, it turns out the issue was due to human error :P I accidently misspelled one of the libraries.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10820
    • View Profile
    • development blog
    • Email
Re: OpenGL/SFML Graphics errors
« Reply #2 on: August 24, 2015, 01:06:38 am »
FYI: If you use GLEW you're either using it for your own OpenGL or you're using an old version of SFML. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

 

anything