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Author Topic: Is there a better way of handling the keybinds than the SFML game dev book?  (Read 2189 times)

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devilswin

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It feels to me that the key bind system the have in the book  (when i click up, move the plane up) seems very unresponsive at times, or too sensitive at times. Like if i hold down left for 2-3 seconds, release left then hold down right, the plane wont move. is there a better way of doing this?

eXpl0it3r

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Re: Is there a better way of handling the keybinds than the SFML game dev book?
« Reply #1 on: September 12, 2015, 08:02:50 pm »
This sounds more like an issue somewhere else in the code.

Alternatively you can take a look at Thor's implementation.
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devilswin

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Re: Is there a better way of handling the keybinds than the SFML game dev book?
« Reply #2 on: September 13, 2015, 12:44:47 am »
The code is the exact same as in the book

eXpl0it3r

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Is there a better way of handling the keybinds than the SFML game dev book?
« Reply #3 on: September 13, 2015, 08:34:45 am »
Which is?
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Nexus

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Re: Is there a better way of handling the keybinds than the SFML game dev book?
« Reply #4 on: September 13, 2015, 06:11:58 pm »
I don't see how the key binding (i.e. mapping an action to a key) is related to responsiveness. Can you be more concrete?
Zloxx II: action platformer
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