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Author Topic: MouseMoved event doesn't work in release mode  (Read 1034 times)

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monkey3

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MouseMoved event doesn't work in release mode
« on: September 05, 2015, 04:09:20 pm »
Hello brothers and sisters.

My problem is basically like in the title. In debug mode there is no problem about this. It works good. But in release mode ...

When I click mouse (right or left or middle) MouseMoved event works.

And there is an error on console screen in release mode:

Quote
Warning: The created OpenGL context does not fully meet the settings that were requested
Requested: version = 2.0 ; depth bits = 0 ; stencil bits = 0 ; AA level =0 ; core = false ; debug = false
Created: version = 2.0 ; depth bits = 0 ; stencil bits = 0 ; AA level =0 ; core = false ; debug = false

I did not change context settings.

monkey3

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Re: MouseMoved event doesn't work in release mode
« Reply #1 on: September 05, 2015, 04:16:37 pm »
Sory. I think I opened topic in wrong place. Can you delete?

Jesper Juhl

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Re: MouseMoved event doesn't work in release mode
« Reply #2 on: September 05, 2015, 04:35:13 pm »
Could you provide a SSCCE that reproduces the problem?

 

anything