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Author Topic: SFML 2.3.2 released  (Read 9811 times)

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eXpl0it3r

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SFML 2.3.2 released
« on: September 12, 2015, 02:01:34 pm »
SFML 2.3.2

This patch release fixes a few issues in SFML 2.3.1 related to the Linux platforms and more general code.
Some highlights:
  • Robust alCheck and glCheck macros (#917)
  • Fixed FindSFML.cmake to use the uppercase FLAC name (#923)
  • [Linux] Fixed an issue where the keypad's key weren't being detected (#910)
  • [Linux] Fix _NET_WM_PING messages not being replied to properly (#947)
  • Fixed clear bug on RenderTextures (#915)
  • Fixed image file extension detection (#929, #930, #931)

The full changelog is available here:
http://www.sfml-dev.org/changelog.php#sfml-2.3.2
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

Jesper Juhl

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Re: SFML 2.3.2 released
« Reply #1 on: September 12, 2015, 02:05:06 pm »
Good stuff :)

Gambit

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Re: SFML 2.3.2 released
« Reply #2 on: September 12, 2015, 02:13:25 pm »
Good work. Just a quick question though: Why hasnt VS2015 support been finalized/merged? I'm using VS2015 and it works perfectly fine for me.

Nexus

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Re: SFML 2.3.2 released
« Reply #3 on: September 12, 2015, 03:19:02 pm »
We haven't had enough time to thoroughly test the binaries, and the feedback regarding the feature/VS2015 branch has been tiny. Furthermore, I just built libjpeg in a quick way to fix the broken binary -- we might recompile it another way (with smaller binary size) before including it into master.
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Gambit

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Re: SFML 2.3.2 released
« Reply #4 on: September 13, 2015, 04:36:43 am »
Is there any way I can help at all? Any unit tests for example that I could test? I'd compile the dependencies myself but CMake is really all I know and from what I gathered, the extlibs dont use CMake so I'm at a bit of a loss there unfortunately.

GraphicsWhale

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Re: SFML 2.3.2 released
« Reply #5 on: September 13, 2015, 08:58:39 am »
We haven't had enough time to thoroughly test the binaries, and the feedback regarding the feature/VS2015 branch has been tiny. Furthermore, I just built libjpeg in a quick way to fix the broken binary -- we might recompile it another way (with smaller binary size) before including it into master.

If it helps any, I haven't had any problems with it.

Jesper Juhl

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Re: SFML 2.3.2 released
« Reply #6 on: September 13, 2015, 09:31:35 pm »
For what it's worth. Me and a friend are both using SFML with VS2015 on windows for our projects. Windows is not the primary platform, but we test there ocasionally and things seem to work.

eXpl0it3r

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Re: SFML 2.3.2 released
« Reply #7 on: September 13, 2015, 11:43:09 pm »
We haven't had enough time to thoroughly test the binaries, and the feedback regarding the feature/VS2015 branch has been tiny.
That's not entirely true, but sure we can go with that. ::)


I just updated the VS2015 branch with smaller sized JPEG libs, if anyone feels like testing! :)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Nexus

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Re: SFML 2.3.2 released
« Reply #8 on: September 14, 2015, 01:02:48 am »
That's not entirely true, but sure we can go with that. ::)
I haven't seen a lot of people giving feedback to that branch, but I have also not been overly active recently, so maybe I missed that. Regarding testing, the first version of libjpeg was broken, it was only recently that I committed another one.

In any case, you can also correct me objectively next time.
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tacco

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Re: SFML 2.3.2 released
« Reply #9 on: September 18, 2015, 07:07:18 pm »
I am kinda confused.
The feature/VS2015 branch hasnt been merged into master yet but the download website (http://www.sfml-dev.org/download/sfml/2.3.2/) offers VS2015 binaries.
These binaries dont work for me (atleast the 64bit ones). They have the same linkage issues discussed in the other threads.

The feature/VS2015 branch worked for me when I tested it two weeks ago.

eXpl0it3r

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Re: SFML 2.3.2 released
« Reply #10 on: September 18, 2015, 10:31:26 pm »
Just because it isn't merged doesn't mean we can't use the feature/VS2015 branch to build some binaries. ;)

Unfortunately it seems that there is still some issues with the static libraries, which I don't fully understand yet, especially because building the examples works flawless, but when you add SFML to VS 2015, somehow the flags don't get set right, or I don't know.
In the meantime you should probably just use the dynamic libs which worked fine for me.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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eXpl0it3r

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Re: SFML 2.3.2 released
« Reply #11 on: September 27, 2015, 07:51:03 pm »
Added the fixed VS 2015 builds. Let me know if you experience any further issues.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

SeriousITGuy

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Re: SFML 2.3.2 released
« Reply #12 on: September 28, 2015, 01:42:21 pm »
Nice, I will make a parallel install of VS2015 the coming days, I will let you know if everything is fine.

Edit: Just testet 3 small projects with VC14 in debug and release config. Worked without any problems. Seems fine to me.
« Last Edit: September 30, 2015, 05:59:37 pm by SeriousITGuy »

LanceJZ

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Re: SFML 2.3.2 released
« Reply #13 on: October 11, 2015, 04:29:09 am »
I'm using SFML in Visual Studio 2015 v140 with static binding just fine. I posted projects that use it in General discussions for an examples. I included the pong example and my own game I'm working on. Game on!