I read that OpenGL has ability to draw smooth lines with disabled AA.
I found this settings:
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
Can I use something like that with SFML?
The problem is that all shapes (especially circles) looks terribly with disabled AA...