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Author Topic: Image animation in SFML.  (Read 1595 times)

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Patelakos

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Image animation in SFML.
« on: December 02, 2015, 09:08:49 pm »
Hey all! I am completely new to SFML and the only Graphics library i've ever used before is Graphics.h . In Graphics.h there's a function called delay(); and it's pretty useful when you want to work with shape or image animation.Is there any similar way to do this with SFML? Because right now only the setFrameratelimit(); function seems to be the only way to it.Thank you in advance.

Jesper Juhl

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Re: Image animation in SFML.
« Reply #1 on: December 02, 2015, 09:11:08 pm »