OK, some time has past, let's more further. Here's my proposal of rules:
Time Frame:1. Participants are given
16 days (Saturday midnight UTC to Monday midnight UTC) to work on their game.
2. The theme of the jam is released
24 hours before the jam officially starts, and everyone is encouraged to use this time for brainstorming ideas.
3. Additional 48 hours are given to participants for packaging the game. No major development should be done in this time.Submission Info:4. A link to source is required when submitting.
Source and any assets created for the game has to be release into Public Domain or under permissive license unless they're a derivative work of someone else's work, which can't be released so.5. A link to a playable version of the game for either Windows, Mac, or Linux is required when submitting. This must include the executable and all assets/extras needed to run the game.
6. Games with NSFW or shocking content must be marked as such.
7. You are allowed to submit as early as you want, but there is no reward for doing so.
Rules:8. You can work on a team
of any size, or by yourself.
Team size and members must be stated when submitting.
9. You only have 16 days to create any original code and audio/graphic assets needed for your project. Any resources are allowed as long as you have rights to use them, but you shouldn't work on creating or obtaining any resources meant specifically for the jam between theme announcement and jam beginning.10. Game
should be based on the theme, but how the theme is interpreted is up to you!
11. Any programming language may be used, as long as SFML (or one of its bindings) is used.
12. External libraries are allowed, but not SFML's competitors, such as GLFW, SDL, Allegro, etc. The use of OpenGL is allowed, however.
13.
You have to give credit to original authors of any resources you use, that are not your own, even when the license doesn't enforce that. (Mostly so it's clear what is and what isn't your work.)14. Porting to other OS's after the
16 days mark
, as well as fixing small bugs in your game and any issues with your packaging is allowed and encouraged!
15. You're allowed to continue work on your game, but you have to keep the version made during the jam (with exceptions per rule 14) for voting.Themes:
16. Theme voting takes place before theme announcement. Each participant is allowed to vote.
17. Initially participants are allowed to submit theme ideas.
18. Theme ideas must not be offensive, vague, too similar to theme of any previous SFML Game Jam or recent iterations of any major game jam and must make sense.
19. Themes will be hand approved by SFML Game Jam organizers. Organizers can also slightly rephrase the idea. Approval or disapproval of any idea and any rephrasing is final.
20. The approved themes will be voted on in several rounds.
21. Each round each participant has limited amount of votes decided by organizers based on amount of approved theme ideas. The number of votes as well as the number of rounds will be known to participant at the beginning of the first voting round. Number of votes will be the same in all rounds including the final round.
22. Votes can be used to cast positive or negative points on ideas in the given round.
23. Theme ideas with best scores from each round will progress to the final round. Winner of the final round will be announced as the jam theme.
Voting:
24. Once delivery phase is over, voting takes place. Everyone with an account of the jam site has right to vote (even non-participants).
25. Voting takes place is several categories, that will be known to voters on the beginning of the voting phase.
26. Participants can decide to not take place in voting for some categories for any reason.
27. Winner in each category as well as overall winner will be announced once the voting is over.
It's just a proposal, feel free to comment and propose changes to it.
Now for something completely different, as we're already past GGJ and LD is closer every day, let's talk terms.
As I see it, this is what's on the menu:
| Theme proposal | Theme voting | Theme announcement | Jamming | Delivery | Voting | Winner announcement |
1) | 15. Feb - 16. Feb | 17. Feb - 18. Feb | 19. Feb | 20. Feb - 6. Mar | 7. Mar - 8. Mar | 9. Mar - 20. Mar | 21. Mar |
2) | 22. Feb - 23. Feb | 24. Feb - 25. Feb | 26. Feb | 27. Feb - 13. Mar | 14. Mar - 15. Mar | 16. Mar - 27. Mar | 28. Mar |
3) | 29. Feb - 1. Mar | 2. Mar - 3. Mar | 4. Mar | 5. Mar - 20. Mar | 21. Mar - 22. Mar | 23. Mar - 3. Apr | 4. Apr |
4) | 7. Mar - 8. Mar | 9. Mar - 10. Mar | 11. Mar | 12. Mar - 27. Mar | 28. Mar - 29. Mar | 30. Mar - 10. Apr | 11. Apr |
As next LD is going to happen on 15 Apr - 18 Apr with their theme voting happening some time before that, I'm inclined to
prefer option 2) giving us all a bit more time to prepare (and relax after GGJ) and keeping reasonable time delay between the end of SFML Game Jam and beginning of next LD.
tl;dr; rule proposal in line with my previous posts modified as requested by giving everyone
2 weeks + extra weekend to work on their game.
1 extra brainstorming day, 2 extra packaging days. I propose for the next SFML Game Jam to take place
from 27. February to 13. March with other activities taking place right before and after those days, as listed in
item 2) of table just a bit up. Comments welcome.