Thanks for the good vibes, guys
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
Wow, art looks really cool.
Thanks!
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
I tried to play your game, but it crashes for me after I press "Play". Grid appears and then some rectangles and it all crashes. Would like to check the game out, though. ![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
That's... weird.
Can you describe to me what appeared on screen, please? How was the grid, and of which size? How were the rectangles? Was the background color blue/cyan?
Or, if you don't mind, can you upload an screenshot?
This has never happened to me, but then again I haven't tested it much. I have a desktop with Win7 and a laptop with Win10, and I have also tested it on my sister's laptop which has Win8, and it's all good on those, but that's all the testing I can do.
By the way, did the main menu (the one with the "Play" button) have any background or was it just a blue color?
Just a suggestion: maybe you should store all your data in English. It looks like your project is very data-driven, which is awesome, but this make it almost impossible to mod for people who don't speak Spanish. And I think that your game may interest some modders.
Yeah, translating the files to english is on my to-do list
Initially I was thinking of just hiding those files, but then I thought: "what the hell, let people do whatever they want". But yeah, I need to translate it.
Also, the format of the data files is made "by hand", because back then (two years ago) I didn't know about XML, JSON or things like that, so undertanding the files may be a little complicated, even after the translation to english. I need to write some instructions or something if I want people to get their hands dirty. Still, my main worry right now is actually finishing the game
![Tongue :P](https://www.sfml-dev.org/forums/Smileys/default/tongue.gif)
So, nice project overall! Would like to be able to play it later (maybe you should make some log file which will help identify the problem).
Thanks a lot!
I have no idea how to make a log file, though. Is there a library to do that or something?
Wow looks so cool! I wish I could play it :/
I'm thinking of doing a Linux build soon (I already have Ubuntu installed, but I have never used SFML on it). A Mac build is more unlikely, as I don't own a Mac machine (unless there's a way to compile for Mac on Windows/Linux, or better yet, a way to compile for all three operating systems on one go.)
As for music, you can find some great ones here for free: incompetch.com and some free sound there freesound.org (quite well known hehe)
There's no need for that, search for some music there: http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=12
Thanks for the links, guys, I'll take a look, because playing a game without music feels so weird to me. I still want to learn how to make music, though.
Yep, very nice.
Once tried to make some "paper cutout" graphics as well, although I didn't think of adding scribbles for detail. Makes it even better looking for pretty much no work to be done. ![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)
Thanks, glad you like it. I guess the choice to use this art style was due to lazyness more than anything, because it's so quick to draw (and I can't draw better than this anyway, haha).
But I'm curious: How do you draw the island outlines? Haven't had time to try the actual game, but I assume those aren't pre-drawn?
The outline is actually a pretty small line:
![](http://i.imgur.com/b03nNw3.png)
It's white so I can change the color using sf::Sprite::setColor().
I have a map editor of sorts. At first it worked with tiles, but I found them to be kind of tedious so eventually I got rid of them and switched to a "free-placement" approach, allowing to place sprites at any position and to change their color, their size and their rotation.
So, the island outlines are made somewhat like this in editor:
![](http://i.imgur.com/cB9QXGS.gif)
It's a little tedious, but I can make islands of any shape without drawing more textures, and considering that I hate drawing, that's good enough for me
![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)