Hello,
I have this strange issue. I use SFML 2.3.2 on Visual Studio Enterprise 2015. With Win32 (x86) configuration everything is OK, but when I try to compile on x64 I get errors. I use shared configurations and accordingly 32bit or 64bit SFML. On 64bit Release I get these Linker errors:
Severity Code Description Project File Line Suppression State
Error LNK2001 unresolved external symbol "public: static class sf::RenderStates const sf::RenderStates::Default" (?Default@RenderStates@sf@@2V12@B) GameTest103 D:\Workbench\Software\Dev\GameTest103\GameTest103\main.obj 1
Error LNK2001 unresolved external symbol "public: static class sf::Color const sf::Color::Green" (?Green@Color@sf@@2V12@B) GameTest103 D:\Workbench\Software\Dev\GameTest103\GameTest103\main.obj 1
How to I solve this? I use Console subsystem on both. x86 compiles fine with 32bit SFML and runs smoothly. But does not compile and link in x64 version and with 64bit SFML. What to do? Might be an error for SFML 2.3.2 VC++ 14 (2015) 64bit? BTW running Windows 10 Enterprise 64bit