Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Stellar Reaction: Space Combat MOBA  (Read 2047 times)

0 Members and 1 Guest are viewing this topic.

Strikerklm96

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
    • Email
Stellar Reaction: Space Combat MOBA
« on: February 05, 2016, 08:36:38 pm »
I have been working on and off this project for over a year, and am now a Senior in Computer Science. I have to work on a nine person team on some project, and got mine approved! Here is a video of the current state of the project. Over the next few months, me and the team will work on this hopefully to completion.

I had to record this video in a hurry and wasn't able to find someone to play with in time. There will be another video showing multiplayer in the future.

Features so far:
Fully functional multiplayer and chat.
Customizable ship.
Money and capture points.
Ship destruction.
Module stats are controlled by json blueprints.
When modules are destroyed, they stop functioning.
Art by a friend.

In addition to SFML:
TGUI
Box2D
jsoncpp

Screenshots:

Hapax

  • Hero Member
  • *****
  • Posts: 3351
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: Stellar Reaction: Space Combat MOBA
« Reply #1 on: February 06, 2016, 09:05:42 pm »
This looks nice. Are the graphics your own resources? If so, congratulations; they look good!  :)

It's weird that you decided to make the ships slow to a stop (quite quickly, in fact!) when the player doesn't press any controls.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*