Ay, we got a bit delayed on the final judging because of some unexpected troubles. Sorry for not communicating it earlier, but we really hoped to get it all on tracks asap and I wanted to bring the good news rather than the bad ones. So here they are, the judging is on.
To respond to some other topics opened in last few posts:
The turnout is certainly lower than what we all hoped. There are certainly several factors involved including quite fast and somewhat hectic planning and certainly suboptimal promotion. Quite some people got unexpectedly caught in their lifes and so on.
I'd like to start drafting the next one pretty much once this one is over (after some short pause for thinking and relaxation). I'd want it in roughly half a year and start having them more or less periodically, so people can count with them and prepare for them.
I'm more than welcome now or later to hear any ideas about how to promote the jam better (especially if you'd like to volunteer to do that, but not a condition), what do you think might bring more and any ideas for possible sponsors. We don't have much to offer at the moment, but it's a chicken and egg problem and it needs to be cut somewhere.
Overally (I'll try to write some proper postmortem once the jam is really completely over), it could have been better but still we did something. There were games submitted and subjectively not bad ones. We need to build upon what we've got and become better each time.
Eremiell out, we'll hear each other soon.