Hey everyone!
So I have been working on getting an ios build up and running and after I have my max OSX up and running correctly. However, I am having an issue with linking up with the ios port.
Ld Debug/cocoa.app/Contents/MacOS/cocoa normal x86_64
cd /Users/example/Desktop/cocoa
export MACOSX_DEPLOYMENT_TARGET=10.10
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -L/Users/example/Desktop/cocoa/Debug -F/Users/example/Desktop/cocoa/Debug -filelist /Users/example/Desktop/cocoa/Project.build/Debug/cocoa.build/Objects-normal/x86_64/cocoa.LinkFileList -mmacosx-version-min=10.10 -Wl,-search_paths_first -Wl,-headerpad_max_install_names -framework Cocoa -framework Foundation -lsfml-system -lsfml-window -lsfml-graphics -fobjc-link-runtime -Xlinker -dependency_info -Xlinker /Users/example/Desktop/cocoa/Project.build/Debug/cocoa.build/Objects-normal/x86_64/cocoa_dependency_info.dat -o /Users/example/Desktop/cocoa/Debug/cocoa.app/Contents/MacOS/cocoa
ld: library not found for -lsfml-system
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Apparently I have no idea what I am doing and do not fully understand where it is actually looking for the sfml-system file at?
Thanks for the help!
Bryce