Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
Graphics
»
sf::RenderTexture positioning?
Print
Pages: [
1
]
Author
Topic: sf::RenderTexture positioning? (Read 1908 times)
0 Members and 1 Guest are viewing this topic.
aslo
Newbie
Posts: 8
sf::RenderTexture positioning?
«
on:
March 13, 2016, 07:24:50 pm »
Hello guys,
I wanted to ask you if its possible to positioning the sf::RenderTexture the default position is always at 0,0
Logged
Laurent
Administrator
Hero Member
Posts: 32498
Re: sf::RenderTexture positioning?
«
Reply #1 on:
March 13, 2016, 07:43:07 pm »
What do you mean? A RenderTexture has no position because it can't be displayed directly. But the sprite that uses it has a position.
Logged
Laurent Gomila - SFML developer
aslo
Newbie
Posts: 8
Re: sf::RenderTexture positioning?
«
Reply #2 on:
March 13, 2016, 07:51:35 pm »
I want to make my own Paint and the position of the "drawing surface (RenderTexture) " should be in the middle of the window. Problem solved.
«
Last Edit: March 13, 2016, 11:04:51 pm by Laurent
»
Logged
Laurent
Administrator
Hero Member
Posts: 32498
Re: sf::RenderTexture positioning?
«
Reply #3 on:
March 13, 2016, 11:04:36 pm »
Ok, and what prevents you from doing so? Have you written some code yet? Because this is really just basic stuff: to show the content of a texture you use a sprite, and a sprite has a position.
Logged
Laurent Gomila - SFML developer
Print
Pages: [
1
]
SFML community forums
»
Help
»
Graphics
»
sf::RenderTexture positioning?
anything