Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Bindings - other languages
»
DotNet
»
creating a control (button) class
Print
Pages: [
1
]
Author
Topic: creating a control (button) class (Read 3220 times)
0 Members and 1 Guest are viewing this topic.
globalenemy
Newbie
Posts: 10
creating a control (button) class
«
on:
March 21, 2016, 11:06:48 pm »
Hey,
I'm trying to ceate a control (button) class, by following this c++ example:
http://alexanderx.net/create-simple-button/
But my Update method doesn't seem to operate:
public
virtual
void
Update
(
RenderTarget _target
)
{
if
(
enabled
)
{
if
(
hovered
)
{
if
(
Mouse
.
IsButtonPressed
(
Mouse
.
Button
.
Left
)
)
{
if
(
!
pressed
)
{
RaiseMouseDown
(
)
;
pressed
=
true
;
}
}
else
{
if
(
pressed
)
{
RaiseMouseUp
(
)
;
RaiseMouseClick
(
)
;
pressed
=
false
;
}
}
}
Vector2i mouse
=
Mouse
.
GetPosition
(
)
;
if
(
mouse
!=
prevMouse
)
{
prevMouse
=
mouse
;
FloatRect body
=
new
FloatRect
(
Position
+
Origin,
new
Vector2f
(
Size
.
X
, Size
.
Y
)
)
;
if
(
body
.
Contains
(
mouse
.
X
, mouse
.
Y
)
)
{
if
(
!
hovered
)
{
RaiseMouseEnter
(
)
;
hovered
=
true
;
}
RaiseMouseMove
(
)
;
}
else
if
(
hovered
)
{
RaiseMouseLeave
(
)
;
hovered
=
false
;
}
}
}
}
Complete Class (containing button class):
http://pastebin.com/fAMj2t3s
How do I make this work?
«
Last Edit: March 22, 2016, 12:06:18 am by globalenemy
»
Logged
globalenemy
Newbie
Posts: 10
Re: creating a control (button) class
«
Reply #1 on:
March 22, 2016, 12:17:11 am »
okay, got it working.
public
virtual
void
Update
(
SFML
.
Window
.
Window
_window
)
{
...
Vector2i
mouse
=
Mouse
.
GetPosition
(
_window
)
;
Needed to get the mouse position relative to my window.
Logged
Print
Pages: [
1
]
SFML community forums
»
Bindings - other languages
»
DotNet
»
creating a control (button) class
anything