Solved, I forgot that it might be a good idea to switch from 32bit to 64bit.
Also optimized the code a little. If anyone is interested in something similar.
New problem: Bigger images (9000 x 9000 pixels) causes sf::Image::Create to fail. It returns "Failed to save image "img/cave_1.png"".
It sometimes manage to create 1 image, sometimes 2. But it start saying it cannot create the image.
Smaller images such as 6000 x 6000 pixels starts failing at ~25 images.
Is there something I am missing that I should do?void MessyClass::SaveImage(int num, char** cave)
{
sf::Uint8* temp;
temp = new sf::Uint8[caveY * caveX * 4];
memset(temp, 255, caveY * caveX * 4);
for (int y = 0; y < caveY; y++) {
for (int x = 0; x < caveX; x++) {
//if (cave[x][y] == '.') {
// //temp[(y + x * caveY) * 4 + 0] = 255;
// //temp[(y + x * caveY) * 4 + 1] = 255;
// //temp[(y + x * caveY) * 4 + 2] = 255;
// //temp[(y + x * caveY) * 4 + 3] = 255;
//}
if (cave[x][y] == '#') {
temp[(y + x * caveY) * 4 + 0] = 0;
temp[(y + x * caveY) * 4 + 1] = 0;
temp[(y + x * caveY) * 4 + 2] = 0;
//temp[(y + x * caveY) * 4 + 3] = 255;
}
}
}
if (CreateDirectoryA("img", NULL))
{
std::cout << "Created \"img\" Directory!\n";
Sleep(100);
}
img.create(caveX, caveY, temp);
img.saveToFile("img/cave_" + std::to_string(num) + ".png");
delete[] temp;
}
I am doing some procedural generation of caves and is using a 2D array to store each tile.
Now I am trying to use this array to create a png-file, I think I should use "sf::Image::create(...)" but I am not sure how to translate my array into an array that is acceptable to the create.*EDIT* I got it to work (somewhat, the image is mirrored)
This is how I do it now:
void MessyClass::SaveImage()
{
sf::Uint8* temp;
temp = new sf::Uint8[DLA::GetInstance().GetSizeY() * DLA::GetInstance().GetSizeX() * 4];
int cx = DLA::GetInstance().GetSizeX(), cy = DLA::GetInstance().GetSizeY();
for (int y = 0; y < cy; y++) {
for (int x = 0; x < cx; x++) {
if (drawFluff[x][y] == '.') {
temp[(y + x * cy) * 4 + 0] = 255;
temp[(y + x * cy) * 4 + 1] = 255;
temp[(y + x * cy) * 4 + 2] = 255;
temp[(y + x * cy) * 4 + 3] = 255;
}
if (drawFluff[x][y] == '#') {
temp[(y + x * cy) * 4 + 0] = 0;
temp[(y + x * cy) * 4 + 1] = 0;
temp[(y + x * cy) * 4 + 2] = 0;
temp[(y + x * cy) * 4 + 3] = 255;
}
}
}
img.create(DLA::GetInstance().GetSizeX(), DLA::GetInstance().GetSizeY(), temp);
img.saveToFile("img/cave_" + std::to_string(DLA::GetInstance().GetCavesGenerated()) + ".png");
}