This is probably a question that has already been asked before already, but is it possible to store shapes as sprites? (convert)
Having objects that contain sprites, I'd rather not have to contain shapes as well. Since their behaviors are similar, I'd figured there'd be some easy way to convert them.
My current understanding is that I can assign over the texture, but that isn't really what I want; I want the shape as well.
And what I'm trying not to do is: draw the shape onto a render texture, then acquiring that texture(the shape) from renderTexture and storing it into a sprite.
Any shortcuts?
Thanks.