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Author Topic: [C++ Plateformer 2D] An Octonaut Odyssey  (Read 3822 times)

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FcValise

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Re: [C++ Plateformer 2D] An Octonaut Odyssey
« Reply #15 on: June 12, 2016, 12:03:24 pm »
@Sygmei Yes we were at the stunfest. We had good time there :)

@AFS Thank you for your feedback! I'm happy that you enjoyed the graphics, we put a lot of efforts on it. And we agree with you, the gameplay is difficult to understand. We started this game without knowing exactly what we are doing and we get stuck in this strange gameplay.
There is a pattern, but it's difficult to get even if we tried to make it easier to understand (with the bubble that show you at what iteration you are). Maybe we need to work more on it, maybe just made a bad choice at one point. If you have any advices about that, they are welcome!
It's our first game, we are 2 programmers and one graphic designer so we have a lot to learn in game design hehe.
(We changed the language selection, because you're right it was stupid like that)

FcValise

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Re: [C++ Plateformer 2D] An Octonaut Odyssey
« Reply #16 on: March 06, 2017, 04:06:26 pm »
Hi guys !

We just released the game, I created a new post for the occasion http://en.sfml-dev.org/forums/index.php?topic=21630.0

Or you can directly check the website http://anoctonautodyssey.com/ for updates.

Thanks again for your early interest in our work, you made us keep working :)