Wow its been a long road to get even to here. I hope I posted this in the right place?
I've tried installing SFML in just about every way possible on my 32bit computer with Linux.. I've tried building from the souce code (too many errors for me to deal with in cmake) to installing piece by piece, and several times just through the repositories.
I ended up almost getting it to work simply going through the repositories, and re-reading the offical manual. So GCC seems to compile from the command line now, without errors. By typeing in this...
g++ -c sfmltest.cpp -o sfml.app -L</user/include/SFML> -lsfml-graphics -lsfml-window -lsfml-system
It doesn't throw up any error codes, and outputs something... However it produces two files everytime I do this... One file is called -lsfml-graphics and the other is sfml-app. Neither one is executible. My 32bit Linux doesn't even know what to do with the sfml-app. If I double click on it, Linux asks for an application to open "Object Code" files. If I open the app file in nano, it says (Converted from Mac format) Strangely when I open the -lsfml-graphics file, its just empty with no code or anything.
Could one of the library files be mixed up for a Mac instead of for my 32bit Linux in the repositories or something? I mean that's impossible right? It wouldn't even compile at all. How the heck is it outputting a Mac format. I'm half tempted to put the file on a usb stick on see if it'll run on my Mac.
I feel like I'm so close to getting some SFML code to compile correctly, but I'm still not quite there yet? Does anyone have any idea what's going on here? I noticed that the downloads for SFML for a 32 bit Linux mentioned that its trickier, but can be done?
Thanks in advance... I'd be so happy if I could get this to work!