Totally forgot to check it out when I first saw the post.
Very nice what you were able to create in that short amount of time. I quite like the animation of the person!
It is almost the same as it was on
Morpheus, but thanks!
The jumping height is hilariously off.
I know, it was supposed to be smaller but then the player wouldn't be able to jump over the obstacles...
The fact that you don't instantly die, but still inevitably is quite interesting.
Thanks, that was the goal... haha
Some of the Ludum Dare participants reported that for them the game had no window and they could only hear the sounds, but it doesn't happen on my PC. I think this might be a bug on the 2013 version of SFML I am using.
Does it happen to you guys? Anybody knows of any bugs like that that got fixed on the last 3 years?
If you create a window that is bigger than the monitor's resolution, the window won't show up.
You're creating quite a large window and I got lucky that it just fit on my screen. With such a big window a fullscreen version might have worked better.
I am actually creating the window with the same resolution as the screen. So that could make the window not show up on some computers? I'll test it out.
How hard/easy was it to integrate Bullet physics?
I did that integration some 2/3 years ago, so I might not remember everything I did, but I believe it was not much harder than the previous version that used Box2D. Bullet behaves much better than Box2D, tough (no flickering and stuff like that), and also allows me to do more than with Box2D. That is what I can remember, at least.
I just can't remember why I had to modify the Bullet sources...