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Author Topic: The new sf::shader additions  (Read 2446 times)

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Phynx

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The new sf::shader additions
« on: May 27, 2016, 09:47:11 pm »
I just had to register and say thanks for the new features that was added to sf::shader, being able to set array uniforms is what I've needed for awhile.
was wondering about being able to set custom struct arrays, would that be possible now?

ex:

#define MAX_LIGHTS 32

struct Light{
vec3 position;
vec4 color;
};

uniform Light sceneLights[MAX_LIGHTS];
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fallahn

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Re: The new sf::shader additions
« Reply #1 on: May 28, 2016, 09:22:02 am »
Aye the new interface is far more useful than the now deprecated one. As far as I can tell opengl itself doesn't provide a way to supply struct data unless you directly address its members like this or this. If you prefer, and you can ensure an opengl > 3 context, I have found uniform buffers can work well with SFML.

Phynx

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Re: The new sf::shader additions
« Reply #2 on: May 30, 2016, 05:39:55 pm »
Thanks, I will need to look into those for sure since with any sfml build newer than the stable 2.3.2 I run into a stack overflow when loading textures in a thread
One and only developer of Victum Terra, a roguelike platformer rpg terraria like game crushed up into one mass of code

 

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